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Notes

Build logs from shipping apps, macOS tools and multiplayer games. Mostly the parts that turned out harder, or stranger, than expected.

Build log19 August 2026 · 4 min

The x.ai orb does not do what you think

I wanted an interactive avatar, so I took the orb apart. It never reacts to your cursor at all.

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macOS13 August 2026 · 4 min

One mouse, two Macs, and a constraint you cannot argue with

Magic peripherals store exactly one pairing. The fix was to stop fighting that and script the divorce.

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Open source10 August 2026 · 5 min

What a $23 paywall actually buys

A monitor app wanted $23 for one feature. Building it myself turned out to be a tour of a protocol from 1998.

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Game design4 August 2026 · 4 min

Players will always find the loophole

One Word asks for a single word. People shipped entire sentences through it, and they were right to.

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Multiplayer26 July 2026 · 5 min

Putting my family's card game on the internet

The hard part was never multiplayer. It was deciding how much of the rulebook the table should enforce.

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Case study15 July 2026 · 3 min

SnapFrame: a screen studio in your pocket

Editing app screenshots should not feel like a production workflow, so I built the thing that fixes it.

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